Push Me Pull You

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Push Me Pull You is a sports game for four players.

BASICALLY you control one end of a sports-monster. Your partner controls the other (or you can try and control both at once)

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BUT you can’t move the ball on your own, so you’ll need to coordinate and use your body to hold it

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AND you can change the length of your body as you play!

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BUT REMEMBER that you can push harder when your body isn’t stretched, so it’s better to use your head

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AND YOU WIN BY keeping the ball in your half of the court so that it fills up. When it’s full, you score a point!

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PT 2: WE DECIDED TO MAKE THIS GAME IN PARTICULAR

Pretty early on we all seemed to know that we wanted to make a sports game. We’d spent most of the year playing the already-seminal Sportsfriends games over and over and over, and had been talking a lot about how they seemed to herald an emergent genre: local-multiplayer video games that weren’t meant to simulate any specific real-life sports, but still grounded themselves by borrowing the formal qualities of contemporary sport (more on this emergent genre stuff to come in a later post).

We also knew that we wanted to make something funny (see: Pippin BarrBennett Foddy) which is probably what led to the inclusion of fleshy, humanoid tube-monsters? Before we’d settled on any real mechanical structure, it seemed pretty clear that there there was a very strange joy in trying to co-ordinate the movement of a wriggling two-headed worm alongside a friend (heavily informed by Keita Takahashi’s Noby Noby Boy, obviously) that we wanted to capitalise on.

Eventually we decided we’d call the game PUSH ME PULL YOU, and after a lot of design revisions (which we’ll outline later), it’s currently looking like this:

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