More Sketches

When drawing our characters in more complex poses (like we do in the postgame celebration scenes) we quickly ran into a problem - because everything in our game is one flat colour, it’s hard to illustrate depth, especially with something like a character’s body.

This means that every time they’re drawn, characters have to have very clear silhouettes, with no body parts crossing over each other.

Here’s a few sketches showing the development of some of these images. You can see in these (and in most representations of the characters) that the way we get around this problem is to have the characters splaying their arms out wide, which can get awkward when you’re trying to make them do something like play an instrument, or hold a dog.

Generally the longest part of the process of drawing art for our game is just blocking out a pose in a way that makes sense. 

We also had plenty more ideas for funny situations we could place the winning and losing teams in after a game - here are a couple of the more high concept ones that didn’t make the cut.

-Stuart