PMPY in the Press
We’ve been kind of slack with posting these, but here’s a collection of nice articles people have written about Push Me Pull You.
When GDC came this year, we had only been working on Push Me Pull You for about three months. We had no plans to attend, so were hugely grateful when Melbourne game superhero and Stickets creator Harry Lee offered to show the game off on the conference floor, and couldn’t believe our luck when Brandon Boyer sent us a message and we saw our names on That Wild Rumpus & Venus Patrol Party lineup. At that point, PMPY had been played by a few dozen of our friends, so having the game played in rooms full of videogame bigwigs was terrifying, but thrilling.
The day after That Party, we were super excited to read Destructoid’s Hamza Aziz call PMPY “without a doubt, the weirdest and best time I’ve had with a videogame in a long time.“
Chloi Rad from Indistatik played PMPY on the conference floor with Harry, then found it again at That Party. We loved her description of the “the gross interjections and silly names for formations and strategies”, and were so pleased to see our favourite formation, “the snail” recorded in black pixels for all to see.
Rock, Paper, Shotgun’s Nathan Grayson wrote a wonderful piece about PMPY after playing it at Unwinnable House. He describes first witnessing PMPY, and “immediately [feeling] two things: 1) revulsion, 2) the truest love I’ve known in all my life” and goes on to articulate how PMPY has “the local multiplayer-centric appeal of a Nidhogg or a Towerfall, or perhaps even something in the Sportsfriends collection - just, you know, with even more laughter.”
Jeffrey Matulef of Eurogamer described playing PMPY with Pippin Barr, Harry Lee and Steve Haske, and said “it ended up as one of the highlights of the entire show (even though Barr and I lost both rounds).”
You know when someone just seems to get you? Andrew Todd from Badass Digest is that person. We laughed a little too hard when he wrote “The fact that the game’s Melbourne-based development team House House consists of four people either provides a devastating insight into their collective psychosexuality or a charming look at the closeness of their friendship.”
Ars Technica included PMPY in The Ars indie showcase: 30 games to watch in 2014, compiled by Sam Machkovech and Kyle Orland. We were all thrilled and honoured to see that “Push Me Pull You stands out as the best—and certainly weirdest—in the [couch-sport] genre’s newest wave.”
Thanks to everyone for taking the time to say lovely things about PMPY!





















