Where is PMPY played?
Once we’d designed the characters of Push Me Pull You, we had to find places for them to play. As far as we were concerned, these were normal people, just like you and me - they just happened to be joined together at the waist by a long flesh-tube (you know, like normal).
So when it came to designing the environments for our characters to play in, I wanted to create spaces that reflected our own experiences of playing sport. Most sports games present professional-level play, using the familiar visual language of TV broadcast to put the player in a role that’s part-passive-spectator, part-active-player. There’s a power-fantasy element to this I think - “It’s like I’m watching my favourite sport on TV, but I’m also in control.”
We weren’t (and aren’t) really interested in that side of sports. None of us follow professional sports in any meaningful way, so when it came to giving a context to the invented sport in Push Me Pull You, we were far more interested in presenting the kind of sports we play, not the ones we watch.

This
is sport played with friends and family, the people from down the
street, the other kids at the campsite on a summer holiday. The stakes
are low, and although competition can be fierce, you’re ultimately just
playing to have fun with the people around you (this is also one of the
big reasons why we love local-multiplayer videogames).











