Push Me Pull You (Posts tagged Push Me Pull You)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Where is PMPY played?

Once we’d designed the characters of Push Me Pull You, we had to find places for them to play. As far as we were concerned, these were normal people, just like you and me - they just happened to be joined together at the waist by a long flesh-tube (you know, like normal).

So when it came to designing the environments for our characters to play in, I wanted to create spaces that reflected our own experiences of playing sport. Most sports games present professional-level play, using the familiar visual language of TV broadcast to put the player in a role that’s part-passive-spectator, part-active-player. There’s a power-fantasy element to this I think - “It’s like I’m watching my favourite sport on TV, but I’m also in control.

We weren’t (and aren’t) really interested in that side of sports. None of us follow professional sports in any meaningful way, so when it came to giving a context to the invented sport in Push Me Pull You, we were far more interested in presenting the kind of sports we play, not the ones we watch.

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This is sport played with friends and family, the people from down the street, the other kids at the campsite on a summer holiday. The stakes are low, and although competition can be fierce, you’re ultimately just playing to have fun with the people around you (this is also one of the big reasons why we love local-multiplayer videogames).

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Push Me Pull You
PMPY has been out for a week! It’s a little scary to watch our labour of love go out into the world to be played by people we’ve never even met. Some of those people are members of the press, and luckily, a whole bunch of them seem to like the game,...

PMPY has been out for a week! It’s a little scary to watch our labour of love go out into the world to be played by people we’ve never even met. Some of those people are members of the press, and luckily, a whole bunch of them seem to like the game, and have even said so in public!

Here are some of our favourites:

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We met up with Jess Joho from Killscreen at GDC, and had a great time talking about all the things we love about PMPY, from designing for accessibility, to making gross sound effects, and even what it might be like to be attached to your grandma for your whole life.


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Megan Farokhmanesh and Allegra Frank from Polygon teamed up (how appropriate) to review PMPY, and gave it a score of 8.5! We were thrilled that they called PMPY “one of the most fast-paced, unique and entertaining additions to the genre”.


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We were so pleased to read that Lizzie Finnegan from The Escapist spent Mothers Day playing PMPY with her kids! The thought of an entire family playing PMPY together makes me so so so happy, and to hear that “from youngest to oldest, [they] all enjoyed the hell out of it” makes it even better.


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Tim Poon over at Platform Nation had a really interesting take on the role of unspoken cooperation that is needed to succeed at PMPY - something that we generally take for granted because this sort of instinct and intuition has become second nature for us. It’s especially rewarding to see someone ‘get’ an element of your game that you hadn’t ever put into words yourself.


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PMPY’s been featured in a whole bunch of streams - PewDiePie, Polygon, Kotaku, Giantbomb, Achievement Hunter and many more! We’ve curated a playlist of the best ones over on the House House Youtube Channel.

We’ve got a few of our favourites after the cut:

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